EA MMA literally had two different submission systems at work and both were better and easier to learn than this setup for stick movements and careful octagon-shaped icon movement.Ĭareer mode is back and easily the least interesting of the bunch from an EA MMA game. Not everything is perfect though, as submissions are still a pain to execute thanks to the game’s convoluted gate system. They will die down ever so slightly during breaks, while cuts will heal up slightly too in the corner – they’ll never fully go away.Įvery strike feels important, and thanks to improved controls, the input lag that plagued EA UFC 1 is gone. Repeated kicks to the leg will both tire out the attacker, and build up wounds on the person attacked. Now, you get some of the best blood splatter yet alongside fairly good cuts and wounds – especially when it comes to bruising and welts forming, and things feel even more like watching an actual event. Drama could build up with each passing of a guard and each strike landed. The initial era of MMA games had very few positions, while the Yuke’s era led to far more of them and more organic fights as a result. This leads to a bit more bloodshed than ever before, and also the most realistic-looking fights in terms of positioning ever. A slew of new positions have been added, and you can now posture up and gain a physical edge or at least do damage from nearly every position imaginable. Instead, you can adjust positions by holding the stick in a certain direction and if you aren’t countered by your rival or attacked, you will proceed.Ĭonversely, if you’re dominating, you’ll want to hold RT/R2 and hold the stick to avoid being countered and thus losing your advantageous position. Stick movements are still in play for moving on the ground – but they aren’t just semi-circles now. This is something that tends to grow with each passing entry in the genre, and it’s been taken to a new level here. Far more fighters are in the women’s bantamweight division now, and the female strawweight division makes its video game debut here.ĮA UFC 2 continues the franchise’s trend of delivering sickening strikes along with a fairly advanced ground game that accurately recreates a lot of small positions within MMA. The greatly expanded female fighter roster bolsters things as well. EA UFC was the first UFC game with a female fighting roster, and now the roster as a whole is the biggest yet in an MMA game, and features a slew of modern-day fighters as well as legends. With EA Sports UFC 2, the developers have kept everything that worked about the original game and expanded upon it. The launch was a bit iffy, as the action was too fast and lacked real power – but post-release updates crafted one of the best MMA experiences in gaming even if it was fairly lean in terms of mode selection and overall content. Maybe UFC 3 will be different, but I wont get my hopes up.Two years ago, EA Sports UFC was released and not only brought EA back into virtual MMA – but allowed the UFC to return to consoles as well. Take downs are extremely slow and do not flow with the speed of the game at all. The game always fails to deliver in the online aspect. The computer judges are trash, typical UFC title stuff that has impacted their sales since the first UFC on xbox.
#Ea sports ufc 2 controls full#
But does that happen often? No The online is trash, full of people spamming and cheating their way to victories. Normal = Not spamming take downs, spamming leg kicks, spamming take downs, spamming, ground and pound and reversing all of your attempts at transitioning. A good fight between two opponents who play the game like it is real life, it can't get much better. If you get lucky and get an opponent who will fight you normal than the game is great. The game is extremely addicting, I have over 500 online fights, but it is sad it took me 500 fights to realize how terrible the online is. The game is extremely addicting, I have over 500 online fights, but it is sad it took me 500 fights to realize how Where to beginning.